Basic Information
Uses of Computer Graphics and Advanced Graphics Systems. Raster Graphics and Geometry Over The Discrete Grid. Two And Three Dimensional Transformations. Representation and Display Of Parametric Curves and Surfaces and Three-dimensional Objects. Hidden Surface Removal, Shading and Shadowing Models, Texture Mapping and Color Models.
Faculty: Computer Science
|Undergraduate Studies
Pre-required courses
44268 - Int. to Data Structur and Algorithms or 234218 - Data Structures 1
Course with no extra credit
35003 - Cad Systems 1 44345 46345 - Computer Graphics 236216 - Computer Graphics 1
Course with no extra credit (contained)
205920
Related Books
- Computer graphics : principles and practice / James D. Foley ... [et al.].
- Computer graphics : principles and practice / John F. Hughes ... [et al.].
- Computer graphics : principles and practices
- Computer graphics : principles and practices / James D. Foley ... [et al.].
- Computer graphics with OpenGL - Hearn, Donald
- Computer graphics with OpenGL - Hearn, Donald
- Computer graphics with OpenGL / Donald D. Hearn, M. Pauline Baker and Warren Carithers. - Hearn, Donald
- Computer graphics with OpenGL / Donald Hearn, M. Pauline Baker. - Hearn, Donald
- Computer graphics, C version / Donald Hearn, M. Pauline Baker. - Hearn, Donald
- Interactive computer graphics : a top-down approach with shader-based OpenGL - Angel, Edward.
- OpenGL programming guide : the official guide to learning OpenGL, version 1.4 / Dave Shreiner ... [et al.].
- OpenGL programming guide : the official guide to learning OpenGL, version 2 / Dave Shreiner ... [et al.].
- OpenGL programming guide : the official guide to learning OpenGL, version 2.1 / Dave Shreiner ... [et al.].
- OpenGL programming guide : the official guide to learning OpenGL, version 4.3 / Dave Shreiner ... [et al.].
- OpenGL programming guide : the official guide to learning OpenGL, versions 3.0 and 3.1 / Dave Shreiner ; the Khronos OpenGL ARB Working Group. - Shreiner, Dave
- OpenGL shading language - Rost, Randi J.
- OpenGL Superbible : comprehensive tutorial and reference - Wright, Richard S.