This Course Introduces Students to The Concepts, Methods, Techniques, And Theory of Visual Design in The Context of Creating Digital Products. Students Will Analyze Examples, Past and Present, of Form In Relationship to Content On Web and Mobile. From There, They Will Learn and Practice Basic Principles For Typography, Color, And Composition Through Prototyping, Visual Iteration, and Critique. Brand Elements, Ux Principles, Accessibility, User Research, And Pattern Libraries Will Be Discussed. You Will Not Be a Full-fledged, Full-stack Digital Product Designer At The Conclusion of This Five-week Course. You Will, However, Understand Better How and Why We Should Care About How People Experience Our Products, and How Seemingly Arbitrary Design Decisions Are in Fact Not Arbitrary, and Have Consequences. We Will Be Both Working at The Micro-scale (typography, Color, Form) and at The Macro-scale (design Patterns, Accessibility, Ethics) Towards This Understanding. You Will Understand Better What Makes a Good Designer, So That You Are Not Just Relying On Job Titles to Figure Out Who Knows What. We Will Also Work Towards Habits of Seeing and of Critique That Will Make You a Better Collaborator With Other Disciplines. Learning Outcomes# 1. Contextualize Digital Product Design Within The History and Current State of Broader Range of Design Practices. 2. Appreciate and Articulate The Importance of Brand Identity And Design Systems in The Making of Digital Products. 3. Assess and Articulate Good and Bad Design Practices in Terms Of User Experience, Accessibility, and Ethics. 4. Practice Basic Design Principles For Typography, Color, Composition And User Flows Using Contemporary Prototyping Tools

Faculty: Applied Sciences
|Graduate Studies

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